Results for spec@ext_texture_array@fbo-depth-array stencil-layered-clear

Overview

Result: pass

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Details

Detail Value
Returncode 0
Time 0:00:52.442026
Stdout
Testing stencil layered glClear
Testing 1x1x6
Testing 1x4x6
Testing 1x16x6
Testing 1x64x6
Testing 1x256x6
Testing 1x1024x6
Testing 1x4096x6
Testing 1x8192x6
Testing 4x1x6
Testing 4x4x6
Testing 4x16x6
Testing 4x64x6
Testing 4x256x6
Testing 4x1024x6
Testing 4x4096x6
Testing 4x8192x6
Testing 16x1x6
Testing 16x4x6
Testing 16x16x6
Testing 16x64x6
Testing 16x256x6
Testing 16x1024x6
Testing 16x4096x6
Testing 16x8192x6
Testing 64x1x6
Testing 64x4x6
Testing 64x16x6
Testing 64x64x6
Testing 64x256x6
Testing 64x1024x6
Testing 64x4096x6
Testing 64x8192x6
Testing 256x1x6
Testing 256x4x6
Testing 256x16x6
Testing 256x64x6
Testing 256x256x6
Testing 256x1024x6
Testing 256x4096x6
Testing 256x8192x6
Testing 1024x1x6
Testing 1024x4x6
Testing 1024x16x6
Testing 1024x64x6
Testing 1024x256x6
Testing 1024x1024x6
Testing 512x4096x6
Testing 4096x1x6
Testing 4096x4x6
Testing 4096x16x6
Testing 4096x64x6
Testing 4096x256x6
Testing 4096x512x6
Testing 8192x1x6
Testing 8192x4x6
Testing 8192x16x6
Testing 8192x64x6
Testing 8192x256x6
Stderr
couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable
ATTENTION: default value of option vblank_mode overridden by environment.
Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
Environment
PIGLIT_PLATFORM="mixed_glx_egl" PIGLIT_SOURCE_DIR="/home/idr/devel/graphics/piglit"
Command /home/idr/devel/graphics/piglit/bin/fbo-depth-array stencil-layered-clear -auto -fbo
dmesg

        

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